We were still in the world of physical goods and limited distribution back then. With the rest of the economy, things got rough in about 20. We were the publisher of a game called Stubbs the Zombie on Xbox and PC. We brought a couple of titles - back in the day we did Guitar Hero for PC, actually, and Tony Hawk. We did multiplatform publishing in the early 2000s. Howard: This is our second version of that, I would say. JEDI KNIGHT JEDI ACADEMY MAC MACGamesBeat: How long ago now did you branch out from the Mac to other platforms? That came about as Lucas was being acquired by Disney, which was super exciting. We did Star Wars: Knights of the Old Republic on iOS back in 2013. It’s not our first time with Lucas, but I’m trying to reflect on whether this is our first time with Lucas as part of Disney. We have access to this stuff now to bring to new audiences on new platforms. Almost a generation of gamers have grown up without a lot of these things we were able to touch the first time. That’s been a valuable asset, that we have this amazing library of content that we can reflect back on now. JEDI KNIGHT JEDI ACADEMY MAC CODEWe get the source code and do the engineering and take it to market. Our core business model is licensing games and then doing the development and publishing. My tenure at Aspyr goes back to doing them the first time. We did the Jedi Outcast and Jedi Academy titles for the Mac when they first released. Howard: Our relationship with LucasArts specifically goes back almost 20 years. GamesBeat: How did you get that? Have you done any Star Wars titles before, or is this the first time? We’re really pumped about bringing that to console players. Outcast is dropping later this month, and Academy comes out in the early part of next year, with a further investment in Academy as far as the multiplayer experience. We have both Jedi Outcast and Jedi Academy coming to Switch and PlayStation 4. Source: Wikipedia, " Star_Wars_Jedi_Knight:_Jedi_Academy," available under the CC-BY-SA License.GamesBeat: You have some Switch titles coming from the Jedi series?Įlizabeth Howard: Yeah. There is a multiplayer mode that allows the player to play against other people over a network." The player must complete various missions assigned to them by Katarn and Luke Skywalker. The player takes control of the character Jaden Korr, a student at the Jedi Academy under the tutelage of Kyle Katarn. In a new feature to the series, the player can modify the character's gender and appearance, and can construct a lightsaber by choosing the hilt style and blade color. Jedi Academy is powered by the same version of the Quake III: Team Arena engine used in its predecessor, Star Wars Jedi Knight II: Jedi Outcast, containing modifications to the Quake code to include lightsaber combat. In September 2009, the game was re-released along with its 3 prequels through Steam and Direct2Drive. Jedi Academy was released in September 2003 and received positive reviews, achieving an 81% aggregate score. JEDI KNIGHT JEDI ACADEMY MAC SOFTWAREIt was developed by Raven Software and published, distributed and marketed by LucasArts in North America and by Activision in the rest of the world. "Star Wars Jedi Knight: Jedi Academy is a first and third-person shooter action game set in the Star Wars universe.
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Perhaps the simplest difference between Fusion and Max, is that the Max can be used as a regular GoPro right out of the box. You will have rubber caps to protect them when it's turned off, and there are protective plastic caps to keep them safe while in use, but there's possibly a small trade-off in clarity. Once again, there are two lenses and neither is protected by a glass cover - unlike the Hero line. Not a huge problem, but a minor annoyance clipping it back on. On the Max, there's a new battery door, which normally I wouldn't mention, but this one kept popping off if I opened it too enthusiastically. The Fusion had the mounting fingers built-in too, but now they fold neatly into the base of the camera. The first is something we saw debut in the Hero 8: built-in, foldable mounting fingers. Though it's not without some quirks.īefore we get to those, though, there are a few other hardware changes to point out. In practice, this makes the Max a much less daunting, much smaller and cheaper proposition. The result is a lot less leg work (like not having to export files from two SD cards), and a whole host of other usability tweaks. Oh, and there's a "Hero" mode so you can use it like a regular ole GoPro, which we'll be talking about a lot.įusion was, fairly literally, two GoPros in one case. GOPRO FUSION VS GOPRO QUICK DESKTOP SOFTWAREThere's now only one SD card (hooray) to contend with, and the stitching is done on the camera, not in software (also hooray). The audio has been improved with true-spherical audio (the Fusion was 2D/circular) which can be "focused" in certain directions - think vloggers recording their voice while the front camera records a scene. Second, it has a full-color 1.7-inch touchscreen for viewfinding, menu navigation and media playback. First of all, it's smaller, by about half an inch on its two longest sides. Not now Turn on Turned on Turn onĪs a reminder, the Max is the spiritual successor to the Fusion but has many key differences. You can disable notifications at any time in your settings menu. |
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